Untill you get amps, 3-4 killgems is typical. Rule of thumb: any gem meant to do actual damage should have 2 to 4 times as much MINIMUM damage as the ARMOR level of the reavers. "what grade do I use, and how many gems should I have?" Poison and cyan are only usefull below wiz level 10, or on very specific maps (like the one where you can only build traps).īlue and purple are moderately usefull support colors white may be substituted for black if only white is available. Pure orange becomes usefull once beam is unlocked. The best colors at low levels are red, yellow, and to a lesser extent, black. It is advised to play at least chapter 1, in order to familiarize yourself with the fundamental concepts of gemcraft. In order of difficulty and complexity: "gemcraft"( chapter one), gemcraft chapter 0, gemcraft labyrinth, gemcraft chapter 2: chasing shadows. Then tap through to the end of the chapter.Īnd that’s the end of Chapter 7! Click here to continue to Chapter 8 or choose a chapter below.Welcome to chasing shadows, where a LOT of stuff is going on. Now we have to follow the map through the maze. Tap on the magic mirror and press those same four symbols in order. It says ESCAPE along with four elemental symbols.Ģ3. Place them down in the hole in the wall and assemble the jigsaw puzzle. Then take the mirror shards below the magic mirror. Knock on the mirrored door in the same three spots shown on the note. Place the candle in the candle holder on the table and use the lighter to light it. Now go to the puzzle on the left and tap those squares in order, starting from the red handprint. Tap each mirror to breathe on it and see which ones have hands and arrows.Ģ0. Take a look at it and the puzzle to the left.ġ9. There’s a also wall of mirrors in the back that fogs up when you breathe on it. Look at the scribbled note to see a small flame on it. Pick up the scribbled note and also the lighter from the mannequin. Use the key to unlock the door and head through to the next room.ġ8. Cards connected by a circle need to to add up to 13. Place the cards down and then move them to the correct slots. Enter 13 on the wall to unlock a new puzzle. Find one more playing card and also notice the pin with the number 13 on it.ġ6. Then use the flashlight to look under the door. Use the umbrella to reach the last two playing cards. Grab the 9 playing cards you can reach, as well as the umbrella and flashlight.ġ5. A secret passage will open up! Go through.ġ4. Go back to the magician mural and place the heart gem in the 5 of Hearts card. If you follow my photo below, you end up with 5 + 3 = 8, 4 + 2 = 6, and 1 + 6 = 7. Knowing that opposite sides total 7 allows you to figure out what each side is even if you can’t see it. Basically, we need each sword to go through two sides that add up to either 6, 7, or 8. We also have the three swords from the mural with the numbers 6 7 8. The hint said that Dots on opposite sides total 7. So biggest is 8, smallest is 2, medium is 3. Now enter those numbers on the mural, based on the size of the rings next to them. But I can’t get the game to acknowledge my loops look like the should. Basically, we want three numbers that we can enter on the mural of the magician. Now we can rotate them, but first we have to figure out what they should look like. You can figure out the fourth one from the instructions on the same screen. Use the clues from around the room to figure out which rabbits go in which hats and which color band to give them each. Let’s investigate what’s behind the other curtain instead. Use the rod with the loop to pull on the hook on the ceiling and reveal some hoops on the wall. Take the blue hat and notice the clues here for the swords and rabbits.ĩ. There’s a clue for the swords box - “Dots on opposite sides total 7” - and also a rod with a loop you should take. Also, as the lid of the trunk instructs, place two rabbits inside and close the lid to make three. Or in other words, the one with one ring around it, then 2, then 3, then 4.Ĩ. For these, just use the star wand on the smallest star and work your way up to the biggest. Also, look at the rabbit clue inside the trunk and also the stars on the wall. Find the two hats, two rabbits, star wand, and sword. Then ring the bell to reveal the host, Hazel.ħ. Insert them in the locks around the case holding the bell. Now we have the silver, purple and gold keys. Then use them to get the silver key from inside the fish tank.Ħ. Go to the fish tank and place the rope and magnet on the table to combine them.
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